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Jesse Spielman


Passionate, personable and highly motivated computer scientist seeks challenging, unique and ethical opportunities.


Contact

Email: Jesse.Spielman@gmail.com ///// UK Phone: +44 (0)78 088 61922

Twitter: twitter.com/heavyimage ///// Github: github.com/heavyimage

Proficiencies

Programming Languages: Python, C, Java/Android, Processing, shell scripting

Other Computer Skills: git, docker, linux administration, reverse engineering, troubleshooting

Soft Skills: Excellent written / spoken communication, collaboration, problem solving, leadership and mentoring

Professional Experience

2020
Application Vulnerability Testing, Robot Talk (New York)

Led local application tests for a multi-platform Electron / Go based application. Used discreet proxy and fuzzing tools to inspect traffic and API endpoints. Compiled vulnerability report as part of overall client security remediation audit.

2019-present
Technical Director Consultant (Global)

Leveraging 11 years of Visual Effects (VFX) industry experience, consultant for various studios to assist them with their technical needs including pipeline, infrastructure and artist tools.

Recent tasks have included Flame and Windows pipeline integration.

2014-2019
Senior Pipeline Technical Director, Framestore (New York, London)

After working as a VFX artist, made the transition to Pipeline/2D Technical Director (TD). A Technical Director is a development and operations role involving writing code and managing the infrastructure that supports production.

Hired by Framestore for my combination of programming skill and experience as a compositor to be the point person for the 2D aspects of their new Integrated Advertising pipeline.

Key Pipeline TD accomplishments:

Key 2D TD accomplishments:

Other accomplishments:

2008-2014
Freelance and Staff Compositor (New York, London)

Worked for 6 years as a Compositor (VFX artist) across multiple films, TV shows and advertisement campaigns, including the Oscar nominated film “Inside Llewyn Davis” and the James Bond Film “Spectre”.

Performed start-to-finish compositing (paint and roto, 2d and 3d tracking, keying, color correction and full comp work) for at least 30 TV and Film projects in Shake and Nuke. Proficient at both ‘invisible effects’ and complex multi-pass CG compositing.

More information is available via my IMDB profile and my 2013 showreel.

Education

2021-2024
PhD, Computer Science, University of Birmingham (UK)
2019-2020
MSc, Advanced Computer Science (Distinction), University of Birmingham (UK)
2017
Machine Learning for Artists, Gene Kogan @ Machines Room (London, UK)

Workshop introducing the theory / application of machine learning for creative and artistic practice.

2012-2013
Continuing Education, ITP @ New York University (New York)

Attended 2x summer workshops on creative coding, 3d printing and ‘maker’ technologies

2004-2008
BFA Film and Animation (Honors), RIT (Rochester, USA)

Papers, Talks, Lectures and Participation

June 2022
Faulty Point Unit: ABI Poisoning Attacks on Trusted Execution Environments, ACM

Co-author on paper which “analyzes a previously overlooked attack surface that allows unprivileged adversaries to impact floating-point computations in enclaves through the Application Binary Interface (ABI)”

Open Acccess

Sept 2021
Data Study Group, Turing Institute (UK)

Two-week biomedical-themed data-science/ML hackathon. Challenge involved unsupervised discovery and alignment of biological structures in elctron tomography volumes. Developed skill with Jupyter Studio, numpy, data exploration and 3d visualization.

Dec 2020
LD_PRELOAD and You, AFNOM Lightning Talks (Birmingham, UK)

Slides and Materials

Jul 2020
Perceval CtF challenge, wtctf (Birmingham, UK)
Feb 2019
Hack the Solar System Hackathon, AMNH (New York)

Honorable Mention for work as part of a team that helped extract the positions of 3d metal ‘bubbles’ found inside a volumetric scan of a meteorite for the American Museum of Natural History’s annual Hackathon.

Oct 2018
NASA Spaceapps Hackathon 2018, New York Part of a team that design a tool that leveraged NASA’s Earth observations data APIs to characterize land cover/land use conditions at informal settlements.
Feb 2018
Hack the Deep Hackathon, AMNH (New York)

Part of an ad-hoc team which wrote a program to help generate 3d geometry from photographs of 50nm wide slices of cellular anatomy.

Apr, 2016
Spectre Title Sequence: A Case Study, FMX (Stuttgart, Germany)
Apr, 2015
Syntastic for Pipeline Development, Vim London (London)

Video of talk

Dec, 2013
VFX Photogrammetry with VisualSFM, NYC Nuke User Group (New York)
Jul, 2013
Writing a Music Visualizer from Scratch, ITP Camp @ NYU (New York)
Jul, 2012
Generative 3D modeling with Structure Synth, ITP Camp @ NYU (New York)

Personal Projects

nuke.vim

Wrote nuke.vim, a tool for bridging the Nuke Compositor’s built in script editor and vim.

Photogrammetry workflow

Wrote an online tutorial about a free structure-from-motion pipeline that still draws a few hundred hits a day and was written up in Make magazine.

Volunteer Work

Jan 2021
Volunteer Georgia Democratic Party (Georgia, USA)
Nov 2020
Volunteer Democratic Party’s National Voter Protection Hotline (USA)
2015-2017
Engineer, Radio Lollipop @ Great Ormond Street Hospital for Children (London)

Help maintain / update the technical systems for the radio station at the children’s hospital

Interests

Pub Quiz, Music Visualization, Photogrammetry, Board Games, Blues Music, CtFs.